Wednesday, April 26, 2017

CREATIVITY AND MEDIA



MY AVATAR

HW Creativity

Media enables creativity. With media accessibility, users are able to create videos with a goal of going viral. In addition media also allows users to create mashups by combining videos or editing to their liking . According to the article entitled "Disney Tolerates A Rap Parody Of It's Critters. But Why? media users created a mashup using Disney characters and turning them into rap stars. This was done by using snippets of videos and putting them together and incorporating Crank That  song by Soldier Boy.

Modeling reality with virtual worlds

 Virtual worlds are three dimensional environments in which you can interact with others and create objects as part of the interaction. Virtual worlds enable participants to meet interact and chat  with others. It also brings forth a sense of social connection and support groups which allows participants to never feel alone, In addition , It helps enhance creativity . Norrie from the reading benefits from virtual worlds because it helps her create a lot of art and creative writing. In the article entitled  In Room 100 It's Sid And Nancy all over again,  Second Life  which is one of the popular virtual world environments, allows users to create a setting and hangout in them. According to the article entitled Going To The Virtual Office In The Second Life, many companies uses virtual worlds  for meeting and training purposes.

Monday, April 3, 2017

BLOG ABOUT TWITTER

Twitter is a social Network which allow users to send short quick messages. Twitter different itself from blackboard and In class discussion , because it limit one to fully express themselves in one seating.Messages be sent in several posts.  Twitter only allows 140 characters per messages which goes by very quickly as oppose to blackboard and in class discussions where you can elaborate more on a topic. In class discussions differentiates itself from twitter because you are directly speaking to someone as oppose to @ them. In class discussions prevents miscommunication.
SOCIAL NETWORK SITES

Facebook , Twitter , Snapchat, Instagram are all social platforms used in our society in order to stay connected with one another. People tend to have different preferences . Facebook is a very popular social network mostly used to keep in touch with Family and friends throughout the world and update life changing events.  Facebook allows users to post pictures and thoughts, share and send messages and like other's posts. Facebook was mostly used by millennials but over the years many Baby boomers became users, which forced most millennials to divert to other social platforms such as Instagram, Twitter and Snap chat where they felt like they weren't under parent supervision.Facebook is also use by multiple businesses where they keep users updated on latest products and current events about their business, Facebook also have the go live feature which allows users to  go live. Instagram is all about taking pictures and writing a caption and liking others posts.Recently Instagram  allow users to do instavideos where they  are able to take 10 second videos and are also able to post multiple pictures at a time. Instagram is also used by businesses to promote their business and products. Twitter is a social network where you stay connected with users around the world through short quick messages. Businesses also use twitter to view customer feedback. Snapchat is a social network with short quick 10 second videos which allow other users to keep up with your current activity. Snachapt videos are only available for 24 hrs then they disappear.  Snapchat also contains filters and allow users to message one another. Snap chat is also used by businesses to promote their products through short video adds.
MODELING REALITY WITH VIRTUAL WORLDS. 
Virtual worlds are 3D environments  in which one can interact with others and create objects as part of the interaction. Virtual worlds enables participants to meet interact and chat.  Virtual worlds  are mostly used for video games. The pros of Virtual worlds   are it creates a sense of togetherness , creativity and is like a second life for some. The cons of Virtual worlds are users turns into addicts and the environment is not real. In the article entitled After Second Life can Virtual World Get A Reboot  it mentions that virtual worlds brings a sense of togetherness which makes you feel like you're never alone by bringing forth a sense of social connection, built-in support groups which prevents loneliness and promote togetherness. In addition it helps enhance creativity. Norrie from the reading benefits from virtual worlds because it helps her create a lot of arts and creative writing. In the article entitled In Room 100, It's Sid and Nancy All Over Again, according to the article second life which is one of the popular virtual world environments allows users to create a setting an hangout in them.